Carbon Inspiration

medievalpoc:

beggars-opera:

I’ve seen a few fashion posts trying to expand the “Marie Antoinette is not Victorian” rant, but this stuff can get complicated, so here is a semi-comprehensive list so everyone knows exactly when all of these eras were.

Please note that this is very basic and that there are sometimes subcategories (especially in the 17th century, Jacobean, Restoration, etc)

And people wonder WHY I complain about History/Art History periodization. Note how much overlap there is to the above “eras”, and how many exceptions and extensions there are to these categories.

Oh, and by the way…

Tudor:

Elizabethan:

Stuart:

Georgian:

Regency:

Victorian:

Edwardian:

Because you wouldn’t want to be historically inaccurate.

thedemon-hauntedworld:

The Andromeda Galaxy in Ultraviolet Light
Credit: NASA

(via likeaphysicist)

gameraboy:

Some early concept art for the Nostromo and some repair robots by legendary sci-fi artist Chris Foss for Ridley Scott’s Alien.

(via onsdag-jsh)

mathmajik:

MATH MYTHS:
(from Mind over Math)
1. MEN ARE BETTER IN MATH THAN WOMEN. Research has failed to show any difference between men and women in mathematical ability. Men are reluctant to admit they have problems so they express difficulty with math by saying, “I could do it if I tried.” Women are often too ready to admit inadequacy and say, “I just can’t do math.”
2. MATH REQUIRES LOGIC, NOT INTUITION.  Few people are aware that intuition is the cornerstone of doing math and solving problems. Mathematicians always think intuitively first. Everyone has mathematical intuition; they just have not learned to use or trust it. It is amazing how often the first idea you come up with turns out to be correct.
3. MATH IS NOT CREATIVE.  Creativity is as central to mathematics as it is to art, literature, and music. The act of creation involves diametrical opposites—working intensely and relaxing, the frustration of failure and elation of discovery, satisfaction of seeing all the pieces fit together. It requires imagination, intellect, intuition, and aesthetic about the rightness of things.
4. YOU MUST ALWAYS KNOW HOW YOU GOT THE ANSWER. Getting the answer to a problem and knowing how the answer was derived are independent processes. If you are consistently right, then you know how to do the problem. There is no need to explain it.
5. THERE IS A BEST WAY TO DO MATH PROBLEMS.  A math problem may be solved by a variety of methods which express individuality and originality-but there is no best way. New and interesting techniques for doing all levels of mathematics, from arithmetic to calculus, have been discovered by students. The way math is done is very individual and personal and the best method is the one which you feel most comfortable.
6. IT’S ALWAYS IMPORTANT TO GET THE ANSWER EXACTLY RIGHT. The ability to obtain approximate answer is often more important than getting exact answers. Feeling about the importance of the answer often are a reversion to early school years when arithmetic was taught as a feeling that you were “good” when you got the right answer and “bad” when you did not.
7. IT’S BAD TO COUNT ON YOUR FINGERS. There is nothing wrong with counting on fingers as an aid to doing arithmetic. Counting on fingers actually indicates an understanding of arithmetic-more understanding than if everything were memorized.
8. MATHEMATICIANS DO PROBLEMS QUICKLY, IN THEIR HEADS. Solving new problems or learning new material is always difficult and time consuming. The only problems mathematicians do quickly are those they have solved before. Speed is not a measure of ability. It is the result of experience and practice.
9. MATH REQUIRES A GOOD MEMORY. Knowing math means that concepts make sense to you and rules and formulas seem natural. This kind of knowledge cannot be gained through rote memorization.
10. MATH IS DONE BY WORKING INTENSELY UNTIL THE PROBLEM IS SOLVED. Solving problems requires both resting and working intensely. Going away from a problem and later returning to it allows your mind time to assimilate ideas and develop new ones. Often, upon coming back to a problem a new insight is experienced which unlocks the solution.
11. SOME PEOPLE HAVE A “MATH MIND” AND SOME DON’T. Belief in myths about how math is done leads to a complete lack of self-confidence. But it is self-confidence that is one of the most important determining factors in mathematical performance. We have yet to encounter anyone who could not attain his or her goals once the emotional blocks were removed.
12. THERE IS A MAGIC KEY TO DOING MATH.  There is no formula, rule, or general guideline which will suddenly unlock the mysteries of math. If there is a key to doing math, it is in overcoming anxiety about the subject and in using the same skills you use to do everything else.
Source: “Mind Over Math,” McGraw-Hill Book Company, pp. 30-43.
Revised: Summer 1999  Student Learning Assistance Center (SLAC) Southwest Texas State University
Photo: http://math2033.uark.edu/wiki/index.php/MathBusters

mathmajik:

MATH MYTHS:

(from Mind over Math)

1. MEN ARE BETTER IN MATH THAN WOMEN.
Research has failed to show any difference between men and women in mathematical ability. Men are reluctant to admit they have problems so they express difficulty with math by saying, “I could do it if I tried.” Women are often too ready to admit inadequacy and say, “I just can’t do math.”

2. MATH REQUIRES LOGIC, NOT INTUITION.
Few people are aware that intuition is the cornerstone of doing math and solving problems. Mathematicians always think intuitively first. Everyone has mathematical intuition; they just have not learned to use or trust it. It is amazing how often the first idea you come up with turns out to be correct.

3. MATH IS NOT CREATIVE.
Creativity is as central to mathematics as it is to art, literature, and music. The act of creation involves diametrical opposites—working intensely and relaxing, the frustration of failure and elation of discovery, satisfaction of seeing all the pieces fit together. It requires imagination, intellect, intuition, and aesthetic about the rightness of things.

4. YOU MUST ALWAYS KNOW HOW YOU GOT THE ANSWER.
Getting the answer to a problem and knowing how the answer was derived are independent processes. If you are consistently right, then you know how to do the problem. There is no need to explain it.

5. THERE IS A BEST WAY TO DO MATH PROBLEMS.
A math problem may be solved by a variety of methods which express individuality and originality-but there is no best way. New and interesting techniques for doing all levels of mathematics, from arithmetic to calculus, have been discovered by students. The way math is done is very individual and personal and the best method is the one which you feel most comfortable.

6. IT’S ALWAYS IMPORTANT TO GET THE ANSWER EXACTLY RIGHT.
The ability to obtain approximate answer is often more important than getting exact answers. Feeling about the importance of the answer often are a reversion to early school years when arithmetic was taught as a feeling that you were “good” when you got the right answer and “bad” when you did not.

7. IT’S BAD TO COUNT ON YOUR FINGERS.
There is nothing wrong with counting on fingers as an aid to doing arithmetic. Counting on fingers actually indicates an understanding of arithmetic-more understanding than if everything were memorized.

8. MATHEMATICIANS DO PROBLEMS QUICKLY, IN THEIR HEADS.
Solving new problems or learning new material is always difficult and time consuming. The only problems mathematicians do quickly are those they have solved before. Speed is not a measure of ability. It is the result of experience and practice.

9. MATH REQUIRES A GOOD MEMORY.
Knowing math means that concepts make sense to you and rules and formulas seem natural. This kind of knowledge cannot be gained through rote memorization.

10. MATH IS DONE BY WORKING INTENSELY UNTIL THE PROBLEM IS SOLVED. Solving problems requires both resting and working intensely. Going away from a problem and later returning to it allows your mind time to assimilate ideas and develop new ones. Often, upon coming back to a problem a new insight is experienced which unlocks the solution.

11. SOME PEOPLE HAVE A “MATH MIND” AND SOME DON’T.
Belief in myths about how math is done leads to a complete lack of self-confidence. But it is self-confidence that is one of the most important determining factors in mathematical performance. We have yet to encounter anyone who could not attain his or her goals once the emotional blocks were removed.

12. THERE IS A MAGIC KEY TO DOING MATH.
There is no formula, rule, or general guideline which will suddenly unlock the mysteries of math. If there is a key to doing math, it is in overcoming anxiety about the subject and in using the same skills you use to do everything else.

Source: “Mind Over Math,” McGraw-Hill Book Company, pp. 30-43.

Revised: Summer 1999 
Student Learning Assistance Center (SLAC)
Southwest Texas State University

Photo: http://math2033.uark.edu/wiki/index.php/MathBusters

(via we-are-star-stuff)

megapaasaa:

we-are-star-stuff:

As we now know the Earth is round. Therefore, the challenge of any world map is to represent a round Earth on a flat surface. There are literally thousands of map projections and each has certain strengths and corresponding weaknesses, but the one you’re now picturing in your head most likely isn’t the area accurate representation.
The most widely used map today is the Mercator projection map. Mercator maps often appear in businesses, in libraries and in classrooms where geography is taught. This popularity is surprising, given the fact that the Mercator projection was first constructed in 1569. The more accurate representation of land mass is the Peters Projection Map:

Here’s a direct representation of the previously assumed factual map with the real flattened version:

The Peters Projection Map shows how Africa is larger than the combination of China, the US, Western Europe, India, Argentina, three Scandinavian countries and the British Isles. 
Mercator maps show Europe as being larger than South America. In reality, South America is almost twice the size of Europe. Alaska appears to be three times larger than Mexico, although Mexico actually is larger than Alaska. Greenland looks roughly the same size as Africa, when, in fact, Africa is fourteen times larger than Greenland. Africa also looks considerably smaller than Russia, even though Africa is actually 33% larger.
To see how big the western countries have become, it’s hard to see how this has nothing to do with suppression; to make us believe they are ‘bigger’ and ‘on top’. A simple change in the look of a map can cause a reconsideration of your fixed ideas about a place.
Bonus:
The world turned upside down.
Who says North is up?

This is important.




I prefer this one. It’s called the Dymaxion Map.

The Peirce quincuncial projection is pretty good, too. 

megapaasaa:

we-are-star-stuff:

As we now know the Earth is round. Therefore, the challenge of any world map is to represent a round Earth on a flat surface. There are literally thousands of map projections and each has certain strengths and corresponding weaknesses, but the one you’re now picturing in your head most likely isn’t the area accurate representation.

The most widely used map today is the Mercator projection map. Mercator maps often appear in businesses, in libraries and in classrooms where geography is taught. This popularity is surprising, given the fact that the Mercator projection was first constructed in 1569. The more accurate representation of land mass is the Peters Projection Map:

image

Here’s a direct representation of the previously assumed factual map with the real flattened version:

image

The Peters Projection Map shows how Africa is larger than the combination of China, the US, Western Europe, India, Argentina, three Scandinavian countries and the British Isles. 

Mercator maps show Europe as being larger than South America. In reality, South America is almost twice the size of Europe. Alaska appears to be three times larger than Mexico, although Mexico actually is larger than Alaska. Greenland looks roughly the same size as Africa, when, in fact, Africa is fourteen times larger than Greenland. Africa also looks considerably smaller than Russia, even though Africa is actually 33% larger.

To see how big the western countries have become, it’s hard to see how this has nothing to do with suppression; to make us believe they are ‘bigger’ and ‘on top’. A simple change in the look of a map can cause a reconsideration of your fixed ideas about a place.

Bonus:

This is important.

I prefer this one. It’s called the Dymaxion Map.

The Peirce quincuncial projection is pretty good, too. 

(via thecraftychemist)

mdoubtedw said: Hi, I am Kevin. I am a game programmer at Hi-Rez Studios. I am lounching a impressive new game SMITE. I want you to be one of the first one to checkout the latest release and say what you think. Every third palyer will win a game T-shirt! Please try it is very important for me!! Go to my BLOG TO PLAY. Let my know if you liked would be interested to chat :)

opinionatedfellow:

promptme-f-sifi:

I looked at your site, and frankly I wasn’t impressed enough to play your game, at least not of my own volition. First off, you don’t actually have an about page, and the few screenshots that you have give the impression of a low budget WoW clone. In fact, the only thing that seems to be a selling point for your game is the overabundance of boobs and asses, which is a turn off for me. Not only that, but apparently the only two available classes are Warrior and Mage, which are the most cliche characters in the history of ever, let alone gaming. And yet, despite being the most cliched characters ever, they are so inundated with in game jargon that it would have been impossible to tell what they actually were without the FAQ coming out and explicitly saying what they were.
Still, I’m a game reviewer, so if I have time I’ll give it a shot and write up a review. 

It’s a spam bot.

Of course it is. I guess I won’t feel bad when I say the damn game is too horrible to waste my time reviewing. 

And yes, I did play it, and it was even worse than what I initially expected it to be. 

“There are three rules for writing a novel. Unfortunately, no one knows what they are.”
— Somerset Maugham (via ellenkushner)

(via neil-gaiman)

mdoubtedw said: Hi, I am Kevin. I am a game programmer at Hi-Rez Studios. I am lounching a impressive new game SMITE. I want you to be one of the first one to checkout the latest release and say what you think. Every third palyer will win a game T-shirt! Please try it is very important for me!! Go to my BLOG TO PLAY. Let my know if you liked would be interested to chat :)

I looked at your site, and frankly I wasn’t impressed enough to play your game, at least not of my own volition. First off, you don’t actually have an about page, and the few screenshots that you have give the impression of a low budget WoW clone. In fact, the only thing that seems to be a selling point for your game is the overabundance of boobs and asses, which is a turn off for me. Not only that, but apparently the only two available classes are Warrior and Mage, which are the most cliche characters in the history of ever, let alone gaming. And yet, despite being the most cliched characters ever, they are so inundated with in game jargon that it would have been impossible to tell what they actually were without the FAQ coming out and explicitly saying what they were.
Still, I’m a game reviewer, so if I have time I’ll give it a shot and write up a review.